I’ve used the execute script sandbox command to play audio at various stages of my testing, but lately it has stopped playing the clips. I just did some checking and a web link to a file is working OK, but I can’t get my local files to play. This worked previously using the following Target:
var audio = new Audio(‘file:///C:/Users/username/Music/Klaxon.mp3’); audio.play();
I can play the file in a Chrome tab just fine, so I don’t think that’s stopping anything. I’m just really confused. I’d rather not have to rely on web links for my sound clips since those aren’t always stable.