Issue:
If a pause is selected as the command to ‘Play to this point’, the pause is ignored and the macro stops
Expected behavior:
The pause should be run then the macro stops
Temp workaround:
I added a dummy command ‘comment’ after the pause command to Play to that new point so the pause is executed
I was trying to debug a macro that had a XRun executing a SendKeys script directly before the pause. The macro stopping was the bug interfering with the SendKeys. With the pause being executed, the SendKeys worked as expected.